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About Crysis
A Brief History
Set in 2020, Crysis' plot follows Lieutenant Jake Dunn—codenamed "Nomad"—a United States Army Delta Force operator. As Crysis begins, an American team of archaeologists are taken captive by the North Korean Army, just as they were making an important discovery in the South China Sea. The United States responds by deploying a team of Spec Ops—supported by the USS Constitution—who take part in the fighting between the United States and North Korea. Soon, though, it becomes apparent that the Koreans have large military installations. During this phase of the game, the setting is a tropical environment, similar to that in Far Cry, Crytek's previous game.
The machine that disrupts the jump at the start of the game.
At the end of the first section, the mountain at the center of the island begins to crumble revealing a two-kilometer high alien structure beneath the surface, out of which aliens begin attacking both the US Military and Koreans. Nomad enters the alien ship in this section and begins to explore the weightless environment, retrieving valuable information about the alien invaders, who periodically attack him. On exiting, the ship xenoforms the area around the island by creating an ice sphere, killing every living thing within it. The final section of the game takes place on the USS Constitution
Multiplayer Aspect Of Crysis
Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes—each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters. Many players however have criticised the lack of a global ranking system , ranking only occurring within individual games.
Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits. All players begin armed with only a pistol and a basic nanosuit, called the "prototype" suit. In order to purchase weapons and vehicles, the player must complete objectives, or frag enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is best done using either alien technology—gained by capturing alien crash sites—or nuclear weapons. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies.All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle. Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX 10 server. Again, the duration of day/night cycles depends on the host's settings.
Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community. Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.
Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE™ 2 offers.
The CryENGINE™ 2 comes complete with all of its internal tools and also includes the CryENGINE™ 2 Sandbox world editing system.
Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.
Polybump™ 2 can be used as either as a standalone utility, or fully integrated with other tools such as 3DS Max™. This tool creates a high quality surface description that allows quick extraction of surface features like normal maps (tangent-space or object-space), displacement maps, unoccluded area direction, accessibility and other properties. The extracted information can be used to render Low poly models with surface detail almost making them look like the high-poly models but it will render much faster. The data is stored in a intermediate file format so it can be exported in different ways without doing the computation again. Very high polygon counts (e.g. 10 million triangles) are processed quite quickly.
The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.
If you wish to read more about the source engine, Click Here!
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