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Patch v1.1 Description
Fixes
* Damage dealt to vehicles when shot by LAW has been made consistent * F12 (screenshot) now works in restricted mode as well * When player melees during gun raise animation, their gun will not be in a permanently raised position anymore * Memory leaks and potential crashes
Updates
* Improved SLI / Crossfire support and performance * Improved overall rendering performance (DX9 and DX10) * Enabled VSync functionality in D3D10
Tweaks
* Reduced grenade explosion radius in multiplayer * Clamped water tessellation to avoid cheating in MP * Reduced LAW splash damage vs. infantry in PowerStruggle mode * Slowed Rocket projectile speed down in MP slightly
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