Welcome Network Guest!
You must be a registered member in order to use this feature. You can get started below.

 
The Crysis HQ - Member of the Multiplayer Network - Viewing a File
Utilities
Crysis Mod SDK v1.2
Utilities - Crysis SDK
No Image!
Posted: Saturday 8 March 2008 8:48 pm
File Size: 415.99 MB
Image Gallery: View File's Image Gallery
Submitter: Illusion
Downloads: 48
Rating: Star Star Star Star No Star (Rate Now)

Select Your Rating:

1 2 3 4 5

Download
Flag This File For Review
You may flag this file for our staff to review if you believe it contains spyware or viruses, contains inappropriate material, or violates our user agreement.


Crysis Mod SDK v1.2 Description
Mod SDK - Description
The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.

The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.

In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.

Mod SDK v1.2 – Changelog
The list below represents the latest changes you will find in this SDK version:

Fixes:
* Fixed: Folder structure issue with SDK_Mod suit demonstration level
* Fixed: MaxScript Warning popping up during export
* Fixed: Copy process gives warning instead of crashing if a prerequisite is missing

Updates:
* Added: Crysis Patch2 based Mod source code
* Added: XSI Add-On (including Examples) as a zipped file
* Optimized: Warning to close affected programs pops up on start
* Optimized: ReadMe switched to html
* Optimized: Installation rules for Plug-in are now more flexible

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Code:
* Game Source Code

Tools:
* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop (32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for 3DS Max
* XSI Add-On (including Examples) as a zipped file

Example Mod:
* SDK_Mod (inclusive “Nanosuit Playground” level)


Sample Assets:
* First person model (pure hands, with weapon)
* Third person run animation
* Properties (doors, glass, jointed breakables, ladders)
* Whitebox human male model
* Whitebox head model
* Weapons (SCAR)
* Weapon attachments (magazine, silencer, scope)
* Weapon attachment scripts
* Vegetation (bushes, grass, trees)
* Vehicles (helicopter)

Serious Game Assets:
* Whitebox human male model
* Whitebox head model
* HMMWV Vehicle high poly model
* HMMWV Vehicle high poly model for 3DS Max 2008
* HMMWV Vehicle scripts
* Abrams Tank high poly model
* Abrams Tank scripts

Documentation
You can find the complete official documentation on http://doc.crymod.com

-Crysis Dev Team
No comments yet, be the first to post one below.
Login to post a comment.
Blog sub bar
We Currently Have 1 Members Online:
hitz,

We have 50 guests online.
Medieval Conflicts Jurassic Park Mod
Crysis