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Cevat Yerli of developer Crytek says in a Q&A at PC Play that their first person shooter Crysis is likely their last PC Exclusive game. He blames software pirates and declining game sales on the PC platform for this. He also declined to comment on whether a console port of Crysis is in the works. Full Q&A...
The guys from the Jurassic Park Mod have sent us an update, check it out below.
The Exodus mod team wanted to get this news out, check it out below!
Crytek wanted to get a little news out about the Official Sandbox2 Documentation project. Check it out below!
Crymod has released this news statement: For more information and links, head over to Crymod.
Joystiq reports that Crytek may have released the name of there next game, check out the article below.
Crymod has released this source development kit for everyone. The file is just over 415mb. The file specs are below: The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content. The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community. In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with. Mod SDK v1.2 – Changelog The list below represents the latest changes you will find in this SDK version: Fixes: * Fixed: Folder structure issue with SDK_Mod suit demonstration level * Fixed: MaxScript Warning popping up during export * Fixed: Copy process gives warning instead of crashing if a prerequisite is missing Updates: * Added: Crysis Patch2 based Mod source code * Added: XSI Add-On (including Examples) as a zipped file * Optimized: Warning to close affected programs pops up on start * Optimized: ReadMe switched to html * Optimized: Installation rules for Plug-in are now more flexible Mod SDK – Content The list below represents everything modders will find from the 400MB sized package. Code: * Game Source Code Tools: * Resource Compiler (32 bit only) * CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit) * Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit) * Polybump application (32 and 64 bit) * CryTIFF plug-in for Adobe Photoshop (32 bit only) * FMOD Designer Tool (32 bit only) * Rigging, Artist, Animation Tools for 3DS Max * XSI Add-On (including Examples) as a zipped file Download the file now!
Patch 1.2 has been released, below are the details. Dial up warning, this file is just over 360mb!DescriptionThe second patch for Crytek’s highly-acclaimed Crysis is now available! Recent recipient of the “Outstanding Achievement in Visual Engineering” award from the Academy of Arts and Interactive Sciences and “Best Technology” award from the Game Developer’s Conference Awards, Patch 1.2 continues to tune and improve what was already one of the highest rated games of 2007. Crytek is committed to continuing their support of the community, and CEO Cevat Yerli is driving the team towards attacking the Crysis community’s most wanted list. Stay tuned for more information. Change Log AbstractThe main improvements in Patch 1.2 include tweaks to multiplayer, mod support and balance of weapons, AI and vehicles, including: * Added mod loader to main menu * Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons * Added auto team balance * Added grenade indicator for enemy and friendly team * Added additional audio feedback (headshot/body) on bullet impact * Fully implementing Crytek’s internal anti-cheat-solution * Added numbers to energy bar in PowerStruggle for quicker reference * Added team colors to kill/death messages * Team killed players no longer drop their weapon * Improved vehicle handling under braking and boosting * Greatly increased AAA damage vs. VTOL and Helicopter * Reduced collision damage for players hit by vehicles at lower speeds * And more! Important InformationPatch 1.2 can be applied to both vanilla Crysis (v1.0) and Crysis v1.1 since it will update automatically to Crysis version 1.2. Download This File
G4TV has done a nice little review of the Crysis Soundtrack, check it out below:
Our friends over at Exodus Mod have sent us in an update check it out below. This is the first of our new bi-weekly updates we'll be doing to keep everyone as up to date as possible with the mod's progress! This update includes a variety of new renders trying to show off some pieces of work we haven't in the past such as architecture and vegetation. We've also tried to include some of the not so noticeable custom objects we'll have such as the brown eagle. First we have the trees. To help create the world of Exodus, we've created new pine trees to populate our forests. The first shot demonstrates our trees before snowfall and these will be used for our Prologue, while the second shot shows the trees during Episode 1.

Next we have a brown eagle. Many of you may have noticed in Crysis the birds flying up in the sky, this will be one of our replacements. We also have a render of an animal called the Shagrat which is basically, as the name suggests, a large, furry rodent. The Shagrat will be similar in size to the Scrofa featured in one of our previous updates. We would also like to share a concept of our main character. This painting is of the character in Episode One and beyond because in the Prologue he'll be around 18 or 19.

Lastly we would like to share both conceptual drawings and renders of our village huts. The first two sketches are of a village hut. We have a few variations and this is one of them. We've also included an interior sketch to give an idea as to what the homes will look like inside. The last picture is a render of one of our village huts.

Along with presenting to you our latest work we'd also like to include a brief Developer Journal to provide with our followers a bit more information about how we go about creating the mod. Each Journal will be written by a different member of the team so you can hear what is happening from all aspects of development. This first Journal was written by myself. Enjoy! Developer Journal #1-The Prologue This update has included much talk of a "Prologue." The prologue will, of course, be the introduction to the mod. It acts as a proof of concept and a way of getting everyone excited about Episode One. The opening centers around a death in the village which will lead into the player's training. This training will introduce the combat system. After a series of events the prologue will end and will set the scene for Episode One. Most of our focus this past month has been developing the ideas for the prologue: how will it look, what events will occur, what is it's purpose? All of these questions have been answered and the creation of the world has begun. Future updates will include a bit of this world with a few in-game shots and more. We hope you enjoyed the update and we'd love to hear from you! If you have any questions or comments please feel free and leave us a message in our forums! Of course we are still looking for talent in writing, animation, coding, sound FX, mapping and more so if you are interested please contact us. -VertigoSFX
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