Welcome Network Guest!
You must be a registered member in order to use this feature. You can get started below.

 
The Crysis HQ - Member of the Multiplayer Network - News
Page Control:   1   2  ...10 Show: 10, 20, 50

Crysis likely Crytek’s Last PC Exclusive

Thursday 1 May 2008 | Post A Comment

Cevat Yerli of developer Crytek says in a Q&A at PC Play that their first person shooter Crysis is likely their last PC Exclusive game. He blames software pirates and declining game sales on the PC platform for this. He also declined to comment on whether a console port of Crysis is in the works.

"Cevat Yerli: It is certainly. We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."


Full Q&A...

Jurassic Park Mod Update

Tuesday 25 March 2008 | Post A Comment

The guys from the Jurassic Park Mod have sent us an update, check it out below.

"This is from our Lead Developer Chris, he is very hard at work on this mod managing the mod and his job so he is working as hard as he can. This update does not mean we have permission to complete the mod, this is only an update to tell everyone where we stand at the moment.

UPDATE - I just want to let people know that this mod is very much still in existance and that we have almost the entire set of dinosaurs needed. I'm only short 4 dinosaurs. Dilophosaurus, Gallimimus, Parasaurolophus, and of course the Pteraosaurs. We have Velociraptor, T-rex, Stegosaurus, Triceratops, Brachiosaurus, and Procompsognathus.

Unfortunately Derek needs more time before he can continue the helicopter. He is in the marines, and I know that the military keeps you busy, especially since he is in the infantry. So, he has a good excuse I'd say. He'll be able to finish it up in the next month. He has not much left to do on it, mostly cockpit.

The Jeep is always improving to perfection, as is anything that is made. Like the Velociraptor as well.

There are other models/art being worked on, but there is a set back. The Rotunda has not progressed at all. Visitors' Center that is. It to me happens to be the most important piece in this game. I would like to see some progress on it, but there are a few issues now that make things worse than they were before. I am the artist who has been working on the Rotunda, and two issues make it impossible for me to continue my work on the Rotunda; on top of the fact that I was already struggling to build some of the finer details. My desktop is fried, the only machine strong enough to run 3DSM and also CryEngine 2. On top of that, I work two jobs.. one is full time, the other is part time. Don't have time for school, and barely have time for anything else as is but I continue to dedicate myself to this project because it means alot to me.

Now it has been hard finding someone in the past to do this Rotunda. I firmly believe that this Visitors' Center alone is enough to impress any big name in hollywood. We need to have it in 3D and polished. I am looking for more talented individuals to join this team. The two main positions, character modelers, and the other for the Visitors' Center. If you are to work on VC, you need to be extremely fluent in 3DSM; know the ropes of the program. I need very skilled modelers, as professional as possible. Character modelers will need to be able to do everything needed for the character. The entire body, not just head; accessories and clothes; texturing and animating as well.

If you want to join the project, I'm only accepting two forms of communication, and one more than the other.

I prefer you to call my cell phone at (954) 854-1613. Or if you can not do that, send an email to Chris@JurassicParkMod.com. With such a busy schedule, the cell phone is really the best way to contact me. You can interrupt me all you want, because you actually have to in order to get my attention. ;p

I'm located in the State of Florida, in the United States; Stating that for reference if you are calling international. Skype is a way to call me from another country without spending an absurd amount in fees."

Exodus Mod Update!

Wednesday 19 March 2008 | Post A Comment

The Exodus mod team wanted to get this news out, check it out below!

"Hello everyone!

As promised we bring you our second bi-weekly update. We have some great new content to share and also some very exciting news that can be found later in the update!

We first have some weapons that LakierosJordy has created for us. The first image is of 3 axes of varying styles. They are very common among the people of Exodus and are used for anything from cutting logs to weapons in battle. The smallest of the 3 can be used as a throwing axe. We will let you decide how to go about using that...


User Posted image User Posted image


Next we have some work from Mr. Guybrush. In the last update we showcased the first of our village huts. We now have a new variation which includes the addition of a window that almost spans the length of the hut. Next we have the slaver concept created by Ursca. The slaver makes money by selling slaves and has the horrible attitude to accompany it. In other words, you don't want to tick this guy off.


User Posted image User Posted image


Instead of a Developer Journal this week we have some exciting news to share that we believe everyone will enjoy. As we at Exodus are well aware, the Crysis community is currently thriving. As a result, we have decided to aid the communities development and therefore will be releasing the pine tree pack for use in our next update. We hope that this pack will be used to further develop this fantastic community and drive our fellow modders' projects forward.

We'd love to hear your feedback! Please visit our website and let us know what you think in our forums. If you liked what you saw and would like to join our team please [url=http://exodus-mod.com/index.php?page=contact]contact us[/url]!

-Exodus Mod Team"

Official Sandbox2 Documentation Update

Monday 17 March 2008 | Post A Comment

Crytek wanted to get a little news out about the Official Sandbox2 Documentation project. Check it out below!

"Today we would like to introduce you to a new update of the present you a brand new update for the Official Sandbox2 Editor Documentation. This time we have prepared a new tutorial that is teaching how to set up custom objectives for your Singleplayer level. In addition we also added quite a few new references for you to read through. As usual you can find the brand new documentation on http://doc.crymod.com. (Maybe hit F5 to refresh the content if you still see the old tutorials only)

New Tutorials/References Listing
Following you can find a detailed list of which tutorials and references have been added and updated lately.

Basic Tutorials:

* Setting up an Objective in a level (Custom Objectives)

Editor References:

* Rollup Bar - Rope Tool
* Rollup Bar - Distant Cloud
* Rollup Bar - Cloud Volume
* Rollup Bar - Decal
* Rollup Bar - Gravity Volume
* Rollup Bar - Vegetation
* Rollup Bar - Move Area
* Rollup Bar - Holes

Your Feedback Needed
Do you like our tutorials? What would you like to see next? If you got feedback and suggestions how we can improve our official documentation for the Sandbox2 Editor please let us know and post it here."

New Singleplayer & Multiplayer Deadlines!

Sunday 16 March 2008 | Post A Comment

Crymod has released this news statement:

"Today we would like to announce new submission deadlines for the Intel / Crysis Mapping Contest for both Singleplayer and Multiplayer. With the release of Patch 1.2 an important Editor bug has been fixed that prevented most of the Singleplayer participants from proceding with their level. Additionally with the release of the SDK the included tools allow many new custom objects to be put into your map.

Thus we have decided to extend the whole mapping contest in order to give you more time to work on your level and get it to a quality state you are happy with. Please find below the new deadlines and also check out the ICMC homepage since the schedule has been updated accordingly.


Singleplayer Submission Deadlines
With the fix of the bug that prevented your from triangulating the AI in patch 1.2 you now can finalize your Singleplayer level. Based on this fact we have set up new deadlines not only for Alpha & Beta Screenshot submissions but also for the final level submission. Please find below the new schedule:

1. Singleplayer Alpha Screenshot Submission

Start Date: 26th of February 2008
Delivery: Alpha Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: 6th of May, 2008


2. Singleplayer Beta Screenshot Submission

Start Date: 6th of May, 2008
Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: 17th of June, 2008


3. Singleplayer level delivery

Delivery: Level submission to the Crymod Challenges section.
Deadline: 17th of June 2008, 18H00 PM CET iis the deadline for submitting the singleplayer maps.



Multiplayer Submission Deadlines
New deadlines for both the Multiplayer Beta Screenshots and the final level submission have been defined as well. This will provide you more time to work on your map and finish it in time. Everyone who is working on a PowerStruggle and/or InstantAction multiplayer map for the contest can submit the final version now. Be sure that you already did your Multiplayer Beta Screenshot Submission before uploading your level. Only if you accomplished this as well your uploaded map will be taken into consideration for the voting!

Everyone who already submitted his final map is allowed to re-submit a new version if you want to do so. In this case please contact ---___db___--- from our Database Team and he will remove your contribution from the ICMC downloads section.

1. Multiplayer Beta Screenshot Submission

Start Date: March 4th, 2008
Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: April 1st, 2008


2. Multiplayer level delivery

Delivery: Level submission to the Crymod Challenges section.
Deadline: 1st of April 2008, 18H00 PM CET is the deadline for submitting the multiplayer maps.


NOTE: Only levels with Alpha & Beta screenshot submissions can be taken into account for determining the winners after the final level submission has taken place! Be sure to not miss out one of the submissions!


Related links:
- Upload your PowerStruggle Map
- Upload your InstantAction Map
- ICMC Schedule

- Crymod Challenges Section
- ICMC - Talk @ Crymod.com


-Crysis Dev Team"


For more information and links, head over to Crymod.

Crytek Trademarks 'Crysis Warhead'

Thursday 13 March 2008 | Post A Comment

Joystiq reports that Crytek may have released the name of there next game, check out the article below.

"The good folks over at Trademork have noticed a March 3 USPTO posting by Crytek for "Crysis Warhead," which could either refer to a sequel to the best-selling PC game, one of those rumored console ports or a scary new experimental explosive (or possibly a long-overdue remake of an Amiga classic. Or a strange new candy. Or ...)

The recent filing isn't Crytek's first hint at extension of the brand -- the company has also filed for trademark protection of "Crysis Wars" and "World in Crysis." Whatever the inevitable sequel/spin-off/port/expansion ends up being called, we just hope they cap the system requirements now. That way, we may actually have a computer that can actually run the game in its most beautiful detail when it eventually comes out."

Crysis Mod SDK v1.2 Description

Sunday 9 March 2008 | Post A Comment

Crymod has released this source development kit for everyone. The file is just over 415mb. The file specs are below:

The first version of the SDK came with tools and assets the modders require to get their own creations exported into the Sandbox2 Editor which allows them to create complete new levels and modifications with outstanding content.

The Mod SDK v1.2 is the second release and includes the highly anticipated game source code of Crysis. With this code it is possible to implement your own functionalities and brand new features into the game and share it with the community.

In addition we also re-worked the installer to fix some problems and to make the whole installation process more comfortable to you. We also implemented the Softimage|XSI Mod Tool as separate zipped file that comes with example assets for you to work with.

Mod SDK v1.2 – Changelog
The list below represents the latest changes you will find in this SDK version:

Fixes:
* Fixed: Folder structure issue with SDK_Mod suit demonstration level
* Fixed: MaxScript Warning popping up during export
* Fixed: Copy process gives warning instead of crashing if a prerequisite is missing

Updates:
* Added: Crysis Patch2 based Mod source code
* Added: XSI Add-On (including Examples) as a zipped file
* Optimized: Warning to close affected programs pops up on start
* Optimized: ReadMe switched to html
* Optimized: Installation rules for Plug-in are now more flexible

Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.

Code:
* Game Source Code

Tools:
* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop (32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for 3DS Max
* XSI Add-On (including Examples) as a zipped file

Download the file now!

Patch 1.2 Released

Friday 7 March 2008 | Post A Comment

Patch 1.2 has been released, below are the details. Dial up warning, this file is just over 360mb!

Description
The second patch for Crytek’s highly-acclaimed Crysis is now available! Recent recipient of the “Outstanding Achievement in Visual Engineering” award from the Academy of Arts and Interactive Sciences and “Best Technology” award from the Game Developer’s Conference Awards, Patch 1.2 continues to tune and improve what was already one of the highest rated games of 2007.

Crytek is committed to continuing their support of the community, and CEO Cevat Yerli is driving the team towards attacking the Crysis community’s most wanted list. Stay tuned for more information.


Change Log Abstract
The main improvements in Patch 1.2 include tweaks to multiplayer, mod support and balance of weapons, AI and vehicles, including:

* Added mod loader to main menu
* Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons
* Added auto team balance
* Added grenade indicator for enemy and friendly team
* Added additional audio feedback (headshot/body) on bullet impact
* Fully implementing Crytek’s internal anti-cheat-solution
* Added numbers to energy bar in PowerStruggle for quicker reference
* Added team colors to kill/death messages
* Team killed players no longer drop their weapon
* Improved vehicle handling under braking and boosting
* Greatly increased AAA damage vs. VTOL and Helicopter
* Reduced collision damage for players hit by vehicles at lower speeds
* And more!

Important Information
Patch 1.2 can be applied to both vanilla Crysis (v1.0) and Crysis v1.1 since it will update automatically to Crysis version 1.2.

Download This File

Soundtrack Review

Wednesday 5 March 2008 | Post A Comment

G4TV has done a nice little review of the Crysis Soundtrack, check it out below:

"If you're faced with the conundrum of being blown away by the over the top visual’s of the PC-shooter Crysis, but you lack a gaming rig that will levitate, walk the dog and make toast (let alone play the game the way developer intended), take solace in the fact you can at least listen to its top-notch soundtrack.

We've spec’d out the disc and the good news is that it will play in most standard CD players, whether top, front or vertical loading. No patches, hardware upgrades or minimum requirements are necessary. All you really need to know is that veteran composer Inon Zur has delivered another compelling audio companion for a great game.



The soundtrack is quite a good listen even when stripped from the game’s uber high end visuals. Featuring the musicians of the Northwest Sinfonia, the album’s 22 tracks run the gamut from epic sci-fi themes to moody, percussive bursts evoking intense aliens combat.

While hardcore fans will no doubt want this, soundtrack purists will enjoy the complete lack of anything poppy in the mix. No forced, cross-contamination by a flavor-of-the-week MySpace throwaway band included for the sake of marketing can be found here. If the simple enjoyment of listening to uniquely composed orchestral pieces away from frag-happy gaming sessions is your thing, then you will enjoy this album.

Inon Zur has scored nearly three dozen video games so if you are amongst his fan base, do yourself a favor and hit a legitimate download site and add his latest to your playlist. This little thing called iTunes has it along with Sumthing Digital. If you are really hardcore and want a pretty jewel box to keep a disc in, you can also find it at finer online CD purveyors."

Exodus Mod Update!

Saturday 1 March 2008 | Post A Comment

Our friends over at Exodus Mod have sent us in an update check it out below.

This is the first of our new bi-weekly updates we'll be doing to keep everyone as up to date as possible with the mod's progress! This update includes a variety of new renders trying to show off some pieces of work we haven't in the past such as architecture and vegetation. We've also tried to include some of the not so noticeable custom objects we'll have such as the brown eagle.

First we have the trees. To help create the world of Exodus, we've created new pine trees to populate our forests. The first shot demonstrates our trees before snowfall and these will be used for our Prologue, while the second shot shows the trees during Episode 1.

User Posted image User Posted image

Next we have a brown eagle. Many of you may have noticed in Crysis the birds flying up in the sky, this will be one of our replacements. We also have a render of an animal called the Shagrat which is basically, as the name suggests, a large, furry rodent. The Shagrat will be similar in size to the Scrofa featured in one of our previous updates. We would also like to share a concept of our main character. This painting is of the character in Episode One and beyond because in the Prologue he'll be around 18 or 19.

User Posted image User Posted image User Posted image

Lastly we would like to share both conceptual drawings and renders of our village huts. The first two sketches are of a village hut. We have a few variations and this is one of them. We've also included an interior sketch to give an idea as to what the homes will look like inside. The last picture is a render of one of our village huts.

User Posted image User Posted image User Posted image

Along with presenting to you our latest work we'd also like to include a brief Developer Journal to provide with our followers a bit more information about how we go about creating the mod. Each Journal will be written by a different member of the team so you can hear what is happening from all aspects of development. This first Journal was written by myself. Enjoy!

Developer Journal #1-The Prologue This update has included much talk of a "Prologue." The prologue will, of course, be the introduction to the mod. It acts as a proof of concept and a way of getting everyone excited about Episode One. The opening centers around a death in the village which will lead into the player's training. This training will introduce the combat system. After a series of events the prologue will end and will set the scene for Episode One. Most of our focus this past month has been developing the ideas for the prologue: how will it look, what events will occur, what is it's purpose? All of these questions have been answered and the creation of the world has begun.

Future updates will include a bit of this world with a few in-game shots and more. We hope you enjoyed the update and we'd love to hear from you! If you have any questions or comments please feel free and leave us a message in our forums! Of course we are still looking for talent in writing, animation, coding, sound FX, mapping and more so if you are interested please contact us. -VertigoSFX
Blog sub bar
We Currently Have 1 Members Online:
hitz,

We have 44 guests online.
Medieval Conflicts Jurassic Park Mod
Crysis