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The Crysis HQ - Member of the Multiplayer Network - News

Cevat Yerli's Keynote

Posted On: Tuesday 4 December 2007

Yesterday, 3rd of December, at the 2007 Lyon Game Developers Conference in France, Crytek CEO Cevat Yerli had the honor to hold the opening keynote speech for the 2-day conference. The speech was was entitled "The Making Of Crysis" and it covered all the major factors that formed Crysis into what it is today. Hopefully a transcript or an audio recording will be available later, but in the mean time there are at least two informative reports from Gamasutra and Develop.

After his keynote this morning at the 2007 Game Developers Conference in Lyon (presented by Gamasutra parent CMP), he told Gamasutra that such a key gameplay concept “...has to be something that goes across platforms, singleplayer, and multiplayer.”

“We had what we called the suit playground," Yerli explained. "The nano suit was played in a playground. There was a little map; you could play it a hundred times against respawning enemies. You just killed them in a hundred ways.”

“And if you have fun in that kind of playground, you have a formula that works,” he told Gamasutra. “It’s called a middlegame.” You can take five minutes of middle game, and parlay it into ten hours of experience. “You could tell a story, you could make enemies.”

Crytek looked at things like the gravity gun or bullet time as things they could relate to. But for the nano suit, it all started with research into science-fact.

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