Welcome Network Guest!
You must be a registered member in order to use this feature. You can get started below.

 
The Crysis HQ - Member of the Multiplayer Network - News

The Crysis of Audio

Posted On: Wednesday 20 February 2008

Gamasutra posted a nice article about Crysis from the GDC, check out a piece of it below.

"Although mostly famed for its near-photorealistic graphics, Tomas Neumann and Christian Schilling of Crytek, along with composer Inon Zur opened GDC 2008’s Audio track with a discussion of the decision to deliver the highest quality of audio to match the graphics of their recent release Crysis.

“We had to develop next-gen audio when most of our focus was on the graphics: that was a real challenge,” Neumann admitted, with Shilling joking that calling the session “the Crysis of Audio” was “just too easy.

They introduced the challenges that face audio designers -- not only competing within the game with the dominant requirements of the graphics, but also with the needs of simulating freedom in a real world, where players can easily break the intended sound design.

Using normal sound tools such as SoundForge initially, Crytek move on to a data-driven sound specification using a FMOD designer (“we can add and layer any behaviours to sounds that we wish,” said Neumann) and a central mixer, before the sound is integrated into their sandbox emulator for the game engine."


Be sure and read the rest of the article, by clicking here!
No comments yet, be the first to post one below.
Login to post a comment.
Blog sub bar
We Currently Have 0 Members Online:


We have 43 guests online.
Medieval Conflicts Jurassic Park Mod
Crysis